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History of the PWF

The PWF was founded in January of the year 2000. It started life as little more than a basic sim federation, based on the popular Nintendo 64 game, Wrestlemania 2000. As the popularity of the game exploded, so did the popularity of the PWF. This was largely thanks to it's simplistic and highly interactive structure. Being one of the first WM2K federations was also a big help, as it took a while for other federations to get going. The early PWF was nothing more than a sim fed, with a few angles and storylines thrown in, but nothing majorly complex. It's vast roster, we had over 50 wrestlers, and hyperactive message board made the PWF the #1 WM2K federation. Slowly the PWF began to evolve, angles were made a major part of the PWF's shows, not to mention a change in how the shows were produced. An announcing team was introduced for the first time, the PWF had become what we would now call a "VGsim" fed. The PWF continued to churn out shows at an astonishing rate, seven shows every two weeks to be precise, right up until the end of June. However, this was to be the last event in the PWF's first run, The End of the World II marked the end of the first era of the PWF. The cause was down to the simple fact that the owner of the PWF, Michael Pellington, would no longer have internet access. However, it was promised that once internet access had been restored, that the PWF would return.

Internet access was not fully restored until March of 2001, although the PWF was announced as reopening in January of 2001. The new era of the PWF began on 24th of March 2001. During the 9 months the PWF had been away, the VGsim world had exploded in popularity, there was now even a site fully dedicated to the VGsim community, Project eFed. Despite this, the PWF name was still fondly remembered and the new PWF had no trouble in getting off the ground.

The new PWF had undergone some changes, but one thing still remained, the PWF's desire to innovate. The new era of the PWF introduced a whole new system of running an e-fed, The "Promo System". The idea of having the handlers write promos for shows was nothing new, it's been used in roleplay and angle feds for years. However, the PWF used a completely new system. Handlers would be put in private forums, and given instructions on what their promo entailed. If another handler was expected to reply to that promo, they would also be in that promo. In effect, a creative team was writing the shows, but getting the handlers to write the promos, instead of a writing team. The difference was instantly noticable, as each wrestlers distinctive styles shone through on every show. The system is now 18 months old, and is still working brilliantly to this day.

The new PWF's shows were much longer than the old PWF shows, and therefore the PWF adopted a much smaller number of shows per month. The PWF has suffered from the problems that all e-feds generally suffer from, delays in writing, namely match writing. The PWF has battled through these problems, and although they continue to plague the PWF, the handlers have grown used to the various problems, and are very patient.

The new PWF began as a WWF No Mercy VGsim fed, or what VGsim had evolved into at the time. Storylines were adapted around simming, unless a match had to have a specific result, it was simmed. However, over time, simming became less and less important, and eventually in spring of 2002 it was dropped altogether. The PWF became a "Promo Fed". Probably the only fed of this type. We are a combination of an angle and a roleplay fed.

To this day, the PWF continues to evolve and grow, expanding to host other federations, such as UWF and NAW. Once thing is for sure, the PWF is NEVER boring.